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What If? Metropolis - Online Greenlight Review 2

What If? Metropolis - Compositions

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So these are some of my ideas expanded for the What If? Metropolis project. I have the idea that the city is very clustered buildings being close together creating a sense of claustrophobia. For some of the compositions I needed to create a natural source of light as the city is based underground and does not received any light from the sun. I came up with a couple ideas lava pools being one of them but the more interesting idea was a natural plant that grows in this underground city and a crystal that lets of dim light. The idea for the plant was having the leaves be a very stoney gray, which it mimics from its surroundings, however they leaves are organic and feel as such; when they bloom they have this pearl in the centre that gives of a dim red light creating a source of light for the inhabitants to navigate through their city. Furthering the idea, these pearls could be harvested and used to create more intricate sources of light such as a lamp. Going back to the lava source thi...

Maya - Common Shaders

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Ceramic Shader Plastic Shader Silver Shader Chrome Shader Glass Shader Gold Shader Glow Shader with Object Glow Shader Without Object

Maya - Scooter

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Rendered with Maya Hardware Rendered with Maya Vector Like the style that it came out in

Timing & Spacing

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Morphing Animation

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Maya - Egg Cups

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Was tasked to created Egg Cups using different methods. The red egg cup being made by NURBS, the blue egg cup made by polygons, the yellow egg cup made by polygon subdivision, and the green egg cup made by polygon smoothing.

Maya - Ray Gun

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Side View Front View

What If? Metropolis - Online Greenlight Review